The whole package for Xbox.
I headed up a crack team of four editors, worked on the pre-production, and executed the whole post-production operation for Xbox (via Attention Seekers).
In just 4 days we ingested, edited and output a total of 15 videos, with three language reversions per video (…45 videos?!).
This was Xbox’s entire official coverage of gamescom 2014 – and it was no small feat. An excellent knowledge of workflows, schedules and edit discipline had to be maintained at all times, across my team. I also designed and rigged four custom built mobile edit suites with shared storage for the production.
It was thoroughly enjoyable – there’s nothing the like adrenaline rush of high pressure editing.